網(wǎng)絡游戲?qū)η嗌倌甑挠绊?doc
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網(wǎng)絡游戲?qū)η嗌倌甑挠绊?英語論文22頁3.1萬余字contentsabstractikey wordsi摘要ii關鍵詞iiintroduction1i. the status of online games in china3a.the development of online games3b. analysis of...
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此文檔由會員 靈活的胖子 發(fā)布
網(wǎng)絡游戲?qū)η嗌倌甑挠绊? 英語論文
22頁3.1萬余字
Contents
Abstract I
Key Words I
摘 要 II
關鍵詞 II
Introduction 1
I. The Status of Online Games in China 3
A. The Development of Online Games 3
B. Analysis of the Types of Network Games 4
Ⅱ. The Influence of the Online Games 6
A. The Features of the Games 6
B. The Psychological Effects of Role-playing Game to the Youth 7
1. The Role-playing Internet Game’s Influence on the Cognitive Process of the Young People 7
2. The Role-playing Network Game’s Influence on the Social Development of the Youth 7
3. The Role-playing Internet Game’s Influence on Emotions, Personality of the Young People 8
C. The Negative Effects Coming from Role-playing Game to the Youth 9
1. The Role-playing Game Making the Youth Premature Adult 9
2. Some Technical Defects Making the Network Illegal Sale Rampant 9
3. The Supervision on the Games out of Control 10
Ⅲ. Measures to Regulate and Control the Online Games 10
A. The Function of the Government 11
B. The Responsibility of the Society to Build a Complete Network System for Ideological and Moral Education 11
C. The Duties of the Enterprise 12
Conclusion 14
Acknowledgements 15
Bibliography 16
Abstract
As a new industry, China's Internet game is undergoing a period of rapid development. Operation in the development process will have many imperfections, and bring young people some negative impacts. Network games not only affect the physical and mental health of the young people, but also have a profound impact on the young people's world outlook, views on life and values, and so on. Therefore, it is necessary to analyze the impact of the games on the youth, and to strengthen the monitoring and supervision on network game by public opinion, which can promote the healthy development and create a good cultural environment of network, bring young people a pure network cultural space.
Key Words
Network; Young People; Families; Community; Online Game; Influence
摘 要
中國網(wǎng)絡游戲作為一種新型產(chǎn)業(yè)正處于一個高速發(fā)展期,在發(fā)展運作過程中必然有很多不完善的地方,給青少年成長帶來一些負面的影響。網(wǎng)絡游戲不僅僅影響了青少年身心健康,還深深地影響著青少年的世界觀、人生觀、價值觀等多方面領域。所以,有必要分析研究網(wǎng)絡游戲影響青少年的內(nèi)在原因,加強網(wǎng)絡游戲的監(jiān)管力度,加強輿論監(jiān)督,促進網(wǎng)絡游戲產(chǎn)業(yè)健康發(fā)展,為廣大社會公眾特別是青少年營造良好的網(wǎng)絡文化環(huán)境,給青少年帶來一個純凈的網(wǎng)絡文化空間。
關鍵詞
網(wǎng)絡;青少年;家庭;社會;網(wǎng)絡游戲;影響
Bibliography
[1] Bottom, Bob. Connections: Crime, rackets, and networks of influence down-under. Sydney: Sun books, 1985.
[2] Cotterell, J. Social Networks and Social Influences in Adolescents (Adolescence & Society). TF-PSYCH, 2007.
[3] Cotterell, J. Social Networks and Social Influences in Adolescence (Adolescence in Society). California: Routledge, 1996.
[4] 陳剛. 大學生上網(wǎng)問題的分析與對策. 中國電子教育, 2007 (1).
[5] 李曉臨. 青少年網(wǎng)絡成癮與犯罪. 安徽科技學院學報, 2007 (1).
[6] 雷靂,張雷.青少年心理發(fā)展——北京大學心理學叢書[M]. 北京大學出版社, 2003.
[7] 瑪麗甘 等.姚曉光 譯 網(wǎng)絡游戲開發(fā)[M]. 機械工業(yè)出版社,2004.
[8] 歐陽友權 主編. 文化產(chǎn)業(yè)通論[M]. 湖南人民出版社, 2006.
22頁3.1萬余字
Contents
Abstract I
Key Words I
摘 要 II
關鍵詞 II
Introduction 1
I. The Status of Online Games in China 3
A. The Development of Online Games 3
B. Analysis of the Types of Network Games 4
Ⅱ. The Influence of the Online Games 6
A. The Features of the Games 6
B. The Psychological Effects of Role-playing Game to the Youth 7
1. The Role-playing Internet Game’s Influence on the Cognitive Process of the Young People 7
2. The Role-playing Network Game’s Influence on the Social Development of the Youth 7
3. The Role-playing Internet Game’s Influence on Emotions, Personality of the Young People 8
C. The Negative Effects Coming from Role-playing Game to the Youth 9
1. The Role-playing Game Making the Youth Premature Adult 9
2. Some Technical Defects Making the Network Illegal Sale Rampant 9
3. The Supervision on the Games out of Control 10
Ⅲ. Measures to Regulate and Control the Online Games 10
A. The Function of the Government 11
B. The Responsibility of the Society to Build a Complete Network System for Ideological and Moral Education 11
C. The Duties of the Enterprise 12
Conclusion 14
Acknowledgements 15
Bibliography 16
Abstract
As a new industry, China's Internet game is undergoing a period of rapid development. Operation in the development process will have many imperfections, and bring young people some negative impacts. Network games not only affect the physical and mental health of the young people, but also have a profound impact on the young people's world outlook, views on life and values, and so on. Therefore, it is necessary to analyze the impact of the games on the youth, and to strengthen the monitoring and supervision on network game by public opinion, which can promote the healthy development and create a good cultural environment of network, bring young people a pure network cultural space.
Key Words
Network; Young People; Families; Community; Online Game; Influence
摘 要
中國網(wǎng)絡游戲作為一種新型產(chǎn)業(yè)正處于一個高速發(fā)展期,在發(fā)展運作過程中必然有很多不完善的地方,給青少年成長帶來一些負面的影響。網(wǎng)絡游戲不僅僅影響了青少年身心健康,還深深地影響著青少年的世界觀、人生觀、價值觀等多方面領域。所以,有必要分析研究網(wǎng)絡游戲影響青少年的內(nèi)在原因,加強網(wǎng)絡游戲的監(jiān)管力度,加強輿論監(jiān)督,促進網(wǎng)絡游戲產(chǎn)業(yè)健康發(fā)展,為廣大社會公眾特別是青少年營造良好的網(wǎng)絡文化環(huán)境,給青少年帶來一個純凈的網(wǎng)絡文化空間。
關鍵詞
網(wǎng)絡;青少年;家庭;社會;網(wǎng)絡游戲;影響
Bibliography
[1] Bottom, Bob. Connections: Crime, rackets, and networks of influence down-under. Sydney: Sun books, 1985.
[2] Cotterell, J. Social Networks and Social Influences in Adolescents (Adolescence & Society). TF-PSYCH, 2007.
[3] Cotterell, J. Social Networks and Social Influences in Adolescence (Adolescence in Society). California: Routledge, 1996.
[4] 陳剛. 大學生上網(wǎng)問題的分析與對策. 中國電子教育, 2007 (1).
[5] 李曉臨. 青少年網(wǎng)絡成癮與犯罪. 安徽科技學院學報, 2007 (1).
[6] 雷靂,張雷.青少年心理發(fā)展——北京大學心理學叢書[M]. 北京大學出版社, 2003.
[7] 瑪麗甘 等.姚曉光 譯 網(wǎng)絡游戲開發(fā)[M]. 機械工業(yè)出版社,2004.
[8] 歐陽友權 主編. 文化產(chǎn)業(yè)通論[M]. 湖南人民出版社, 2006.