三維數(shù)字產(chǎn)品認(rèn)證系統(tǒng)的設(shè)計(jì)與實(shí)現(xiàn).doc
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三維數(shù)字產(chǎn)品認(rèn)證系統(tǒng)的設(shè)計(jì)與實(shí)現(xiàn),2.34萬字自己原創(chuàng)的畢業(yè)論文,已經(jīng)通過校內(nèi)系統(tǒng)檢測,重復(fù)率低,僅在本站獨(dú)家出售,大家放心下載使用摘要 具有數(shù)千年歷史的古老學(xué)科圖形學(xué),在現(xiàn)今的計(jì)算機(jī)時(shí)代得到了飛速發(fā)展。在許多主流的多媒體應(yīng)用中,如計(jì)算機(jī)輔助設(shè)計(jì),虛擬現(xiàn)實(shí)等,三維模型起著重要的作用。如何控制和管理這些三維模型是一個(gè)亟待解...
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三維數(shù)字產(chǎn)品認(rèn)證系統(tǒng)的設(shè)計(jì)與實(shí)現(xiàn)
2.34萬字
自己原創(chuàng)的畢業(yè)論文,已經(jīng)通過校內(nèi)系統(tǒng)檢測,重復(fù)率低,僅在本站獨(dú)家出售,大家放心下載使用
摘要 具有數(shù)千年歷史的古老學(xué)科圖形學(xué),在現(xiàn)今的計(jì)算機(jī)時(shí)代得到了飛速發(fā)
展。在許多主流的多媒體應(yīng)用中,如計(jì)算機(jī)輔助設(shè)計(jì),虛擬現(xiàn)實(shí)等,三維模型起著重要的作用。如何控制和管理這些三維模型是一個(gè)亟待解決的現(xiàn)實(shí)問題。
數(shù)字水印,一項(xiàng)源于隱寫術(shù)的信息隱藏技術(shù),很好地解決了使用需求和內(nèi)容控制之間的矛盾。其通過將一個(gè)不可見的標(biāo)記嵌入到多媒體作品中,能夠抵御有意和無意的攻擊,以達(dá)到內(nèi)容認(rèn)證,版權(quán)保護(hù)等目的。然而,相對于圖像,視頻和音頻領(lǐng)域的水印技術(shù),三維模型水印技術(shù),尤其是其中的魯棒水印和盲水印,顯得很不成熟。
文中使用的水印嵌入算法是基于矢量長度的三維模型共有水印算法,對一般的攻擊都具有較好的魯棒性。使用的二值水印由外部印章轉(zhuǎn)換得出,借用傳統(tǒng)的二值圖像轉(zhuǎn)換方法,選取中間閾值作為比較對象,逐點(diǎn)像素進(jìn)行轉(zhuǎn)換,并保存轉(zhuǎn)換得到的二值水印信息。在水印提取前,需要做一些預(yù)處理工作:重定位、重采樣。提取水印之后的認(rèn)證工作是由二值序列到圖像的轉(zhuǎn)換,然后再從圖像的角度進(jìn)行相似比較的算法設(shè)計(jì)進(jìn)行。最后給出了對評估算法的難點(diǎn)和發(fā)展前景進(jìn)行了總結(jié)和展望。
關(guān)鍵詞 版權(quán)保護(hù) 數(shù)字水印 圖像轉(zhuǎn)換
Design and Implementation of a three-Dimensional Digital Product Certification System
Abstract Graphics, as an ancient science stemming from thousands of years ago, has been flourishing in current computer era. Besides, 3D models are playing an important role in many mainstream multimedia applications, such as CAD and virtual reality. How to control and manage these models becomes a practical and urgent problem.
Digital watermarking, an information hiding technique deriving from steganograph, perfectly balances the needs of product users and the rights of content owners. It embeds an invisible mark into multimedia products for special purposes, including content authentication, copyright protection, and so on, which can withstands intentional or unintentional attacks. However, while watermarking of image, video and audio is reaching maturity nowadays, 3D watermarking is still in it infancy, especially its blind and robust branch. At present, being the most general and flexible 3D modeling scheme to represent complex surface model, triangular mesh draws primary attention within 3D watermarking research.
Watermarking algorithm used in the text is based on the total length of the three-dimensional model of the vector watermarking algorithm, attacks have generally robust. Binary watermark is derived from the use of an external seal conversion, to borrow a traditional binary image conversion method selected intermediate threshold as a comparison, the pixel-by-point conversion, and save the binary watermark information conversion. Before watermark extraction, need to do some preprocessing: Relocation, resampling. After certification watermark is a binary sequence to image conversion, and then from the perspective of the image similarity comparison algorithm design. Finally, the difficulties and prospects for eva luation algorithm summarized and outlook.
Key Words copyright protection digital watermarking image conversion
目錄
第一章 緒論......................................................1
1.1課題研究背景及意義 1
1.2 國內(nèi)外相關(guān)技術(shù)發(fā)展現(xiàn)狀 2
1.3本文的工作安排 5
第二章 三維模型數(shù)字水印技術(shù)....................................6
2.1 數(shù)字水印技術(shù)的本質(zhì)與特性 6
2.2數(shù)字水印的基本框架 7
2.3 三維模型數(shù)字水印的特性與分類 8
2.4三維模型數(shù)字水印技術(shù)概述 10
2.4.1 三維模型的表示方法 10
2.4.2三維網(wǎng)格模型數(shù)字水印技術(shù)特點(diǎn)與要求 12
2.4.3三維網(wǎng)格模型數(shù)字水印算法研究進(jìn)展 14
2.4.4三維模型數(shù)字水印的攻擊問題 19
2.5三維模型數(shù)字水印的性能評價(jià) 20
第三章 三維水印的嵌入與提取方法............................22
3.1 理論基礎(chǔ) 22
3.1.1 法向量數(shù)字水印模型 22
3.1.2 水印攻擊與提取算法 23
3.1.3 水印的檢測與比較 24
3.2 三維水印嵌入算法 25
3.3 三維水印提取算法 26
第四章 三維數(shù)字產(chǎn)品認(rèn)證系統(tǒng)實(shí)現(xiàn)...............................29
4.1系統(tǒng)介紹 29
4.2 圖像至二值水印信息的轉(zhuǎn)換 30
4.3 水印嵌入 32
4.3.1 水印嵌入程序設(shè)計(jì) 32
4.3.2 水印嵌入運(yùn)行界面 36
4.4 水印提取及相似圖像比較 37
4.4.1 水印提取程序設(shè)計(jì) 37
4.4.2 水印提取與比較運(yùn)行界面 39
結(jié)論..............................................................40
致謝..............................................................41
參考文獻(xiàn)..........................................................42
2.34萬字
自己原創(chuàng)的畢業(yè)論文,已經(jīng)通過校內(nèi)系統(tǒng)檢測,重復(fù)率低,僅在本站獨(dú)家出售,大家放心下載使用
摘要 具有數(shù)千年歷史的古老學(xué)科圖形學(xué),在現(xiàn)今的計(jì)算機(jī)時(shí)代得到了飛速發(fā)
展。在許多主流的多媒體應(yīng)用中,如計(jì)算機(jī)輔助設(shè)計(jì),虛擬現(xiàn)實(shí)等,三維模型起著重要的作用。如何控制和管理這些三維模型是一個(gè)亟待解決的現(xiàn)實(shí)問題。
數(shù)字水印,一項(xiàng)源于隱寫術(shù)的信息隱藏技術(shù),很好地解決了使用需求和內(nèi)容控制之間的矛盾。其通過將一個(gè)不可見的標(biāo)記嵌入到多媒體作品中,能夠抵御有意和無意的攻擊,以達(dá)到內(nèi)容認(rèn)證,版權(quán)保護(hù)等目的。然而,相對于圖像,視頻和音頻領(lǐng)域的水印技術(shù),三維模型水印技術(shù),尤其是其中的魯棒水印和盲水印,顯得很不成熟。
文中使用的水印嵌入算法是基于矢量長度的三維模型共有水印算法,對一般的攻擊都具有較好的魯棒性。使用的二值水印由外部印章轉(zhuǎn)換得出,借用傳統(tǒng)的二值圖像轉(zhuǎn)換方法,選取中間閾值作為比較對象,逐點(diǎn)像素進(jìn)行轉(zhuǎn)換,并保存轉(zhuǎn)換得到的二值水印信息。在水印提取前,需要做一些預(yù)處理工作:重定位、重采樣。提取水印之后的認(rèn)證工作是由二值序列到圖像的轉(zhuǎn)換,然后再從圖像的角度進(jìn)行相似比較的算法設(shè)計(jì)進(jìn)行。最后給出了對評估算法的難點(diǎn)和發(fā)展前景進(jìn)行了總結(jié)和展望。
關(guān)鍵詞 版權(quán)保護(hù) 數(shù)字水印 圖像轉(zhuǎn)換
Design and Implementation of a three-Dimensional Digital Product Certification System
Abstract Graphics, as an ancient science stemming from thousands of years ago, has been flourishing in current computer era. Besides, 3D models are playing an important role in many mainstream multimedia applications, such as CAD and virtual reality. How to control and manage these models becomes a practical and urgent problem.
Digital watermarking, an information hiding technique deriving from steganograph, perfectly balances the needs of product users and the rights of content owners. It embeds an invisible mark into multimedia products for special purposes, including content authentication, copyright protection, and so on, which can withstands intentional or unintentional attacks. However, while watermarking of image, video and audio is reaching maturity nowadays, 3D watermarking is still in it infancy, especially its blind and robust branch. At present, being the most general and flexible 3D modeling scheme to represent complex surface model, triangular mesh draws primary attention within 3D watermarking research.
Watermarking algorithm used in the text is based on the total length of the three-dimensional model of the vector watermarking algorithm, attacks have generally robust. Binary watermark is derived from the use of an external seal conversion, to borrow a traditional binary image conversion method selected intermediate threshold as a comparison, the pixel-by-point conversion, and save the binary watermark information conversion. Before watermark extraction, need to do some preprocessing: Relocation, resampling. After certification watermark is a binary sequence to image conversion, and then from the perspective of the image similarity comparison algorithm design. Finally, the difficulties and prospects for eva luation algorithm summarized and outlook.
Key Words copyright protection digital watermarking image conversion
目錄
第一章 緒論......................................................1
1.1課題研究背景及意義 1
1.2 國內(nèi)外相關(guān)技術(shù)發(fā)展現(xiàn)狀 2
1.3本文的工作安排 5
第二章 三維模型數(shù)字水印技術(shù)....................................6
2.1 數(shù)字水印技術(shù)的本質(zhì)與特性 6
2.2數(shù)字水印的基本框架 7
2.3 三維模型數(shù)字水印的特性與分類 8
2.4三維模型數(shù)字水印技術(shù)概述 10
2.4.1 三維模型的表示方法 10
2.4.2三維網(wǎng)格模型數(shù)字水印技術(shù)特點(diǎn)與要求 12
2.4.3三維網(wǎng)格模型數(shù)字水印算法研究進(jìn)展 14
2.4.4三維模型數(shù)字水印的攻擊問題 19
2.5三維模型數(shù)字水印的性能評價(jià) 20
第三章 三維水印的嵌入與提取方法............................22
3.1 理論基礎(chǔ) 22
3.1.1 法向量數(shù)字水印模型 22
3.1.2 水印攻擊與提取算法 23
3.1.3 水印的檢測與比較 24
3.2 三維水印嵌入算法 25
3.3 三維水印提取算法 26
第四章 三維數(shù)字產(chǎn)品認(rèn)證系統(tǒng)實(shí)現(xiàn)...............................29
4.1系統(tǒng)介紹 29
4.2 圖像至二值水印信息的轉(zhuǎn)換 30
4.3 水印嵌入 32
4.3.1 水印嵌入程序設(shè)計(jì) 32
4.3.2 水印嵌入運(yùn)行界面 36
4.4 水印提取及相似圖像比較 37
4.4.1 水印提取程序設(shè)計(jì) 37
4.4.2 水印提取與比較運(yùn)行界面 39
結(jié)論..............................................................40
致謝..............................................................41
參考文獻(xiàn)..........................................................42